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Социальная экономика в виртуальном мире: влияние покупок в играх на реальные социально-экономические отношения (на примере игры Counter-Strike 2)

Figure 1 - Approximate estimate of Valve Software's revenue from the buying/selling of skins and the percentage from transactions of their resale by players in billions of USD

Approximate estimate of Valve Software's revenue from the buying/selling of skins and the percentage from transactions of their resale by players in billions of USD